Dark Honest
DARK 4

Dark Honest

  • ATK:
  • 1100

  • DEF:
  • 1900

  • View:
  • 4563




Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
51± 6/ 100
Power Score
Intrinsic 52
Deck 50

Dark Honest — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Dark Honest's value is a Damage Step Quick Effect that costs the card itself from hand and reduces an opposing monster's ATK to 0, but only in battles involving a DARK monster of yours. Its Main Phase self-return gives it reuse across turns, which is why it scores above a one-shot effect. Its 1100 ATK and 1900 DEF earn nothing, and the card does not build a board on its own, so combo conversion stays low.

Axis scores

Axis Score Evidence
Accessibility 45 Usually a single copy (271 of 400 sampled decks run 1), and it is a hand-activated card with no searcher evidence, so it is live only when already held (observed, inferred).
Combo & Conversion 15 No combos_evidence is supplied, and its text only ATK-zeroes one battling monster, so it builds nothing from a start (inferred).
Resource Economy 40 Costs itself for a non-destructive ATK reduction, roughly 1-for-0 at best, with a repeatable self-return that gives reuse rather than card advantage (verified, inferred).
Effect & Interaction 60 A reactive battle-step effect that reliably zeroes one monster's attack when the battle involves a DARK monster, but it is situational and does not destroy (verified, inferred).
Material Utility 40 A Level 4 DARK Fairy body is a usable generic material, but at 1100 ATK and with no material-side text it is only a fair body (verified, inferred).
Resilience & Flexibility 50 The self-return gives reuse across turns and the effect works in several battle spots, but it is a monster effect that a generic negate can shut off (verified, inferred).
Deck-Building Efficiency 70 Mostly a one-of with no garnet or lock restriction, spread across 77 archetypes, so it is cheap to splash in most homes (observed).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reusable self-return in Main Phase keeps the card available across turns
  • Reliable battle-step ATK reduction for DARK battles at 1 card cost
  • Spread across 77 archetypes, so it is portable between homes
  • Cheap to run: one-of, no garnet or lock restriction

Weaknesses

  • Only works when a DARK monster of yours is in battle
  • Costs the card itself for a non-destructive effect
  • Does not build a board, so combo conversion is minimal
  • Blanked by a generic negate on the Quick Effect

Counters / choke points

  • Opponent avoids battling into DARK monsters (inferred)
  • Opponent negates the Quick Effect in response to activation (inferred)

Best use

Battle-step ATK reduction for DARK attackers and defenders, with reuse via self-return. Decks: Branded, Bystial/Byssted, Darklord, Wicked God.

Evidence & gaps

  • Verified: Card text: Main Phase self-return once per turn and Damage Step Quick Effect that zeroes the opposing monster's ATK, costing the card from hand; Formats: TCG, OCG, MasterDuel; no banlist token supplied
  • Observed: Copies per deck: avg 1.47, with 271 of 400 decks at 1 copy; Distinct archetypes: 77; top archetypes Branded 15%, Bystial 9%, Darklord 8.5%; Top partners: Super Polymerization 59.5%, Monster Reborn 53.8%
  • Inferred: Battle-step removal role, with secondary recursion from the self-return; Accessibility limited to being already held (no searcher evidence); Deck inclusion is not established because the sample appears pre-filtered to decks containing the card
  • Data gaps: no combos supplied, so combo conversion is text-only inference the 400-deck sample appears pre-filtered to decks containing the card, so 400/400 running it does not measure inclusion rate no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, so 3 copies assumed no searcher or material-side evidence in the pack











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